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Come and join us...

Monumental Games is situated in the heart of Nottingham – a vibrant and ambitious city, with local accommodation, events and amenities suitable for all tastes and budgets. Yes, we develop games, but we are more than just a studio. Most developers seem to face a daily battle for survival, and we know that staff in the UK games industry have suffered in the past from sudden closures and canceled contracts. However, our focus is on building a business with robust foundations, and sticking around for the long term. We license our own technology to over 30 development teams worldwide, we invest in our own internal IP, and we broker mutually-beneficial development deals that break with past tradition.

We pride ourselves on our work ethic, which relies on high productivity during regular hours to minimize 'crunch', while still achieving milestones. Of course, we would tell you that productivity is easily achieved because Monumental is a fun, relaxed, and inspiring place to work – but we don't expect you to take our word for it – come and find out for yourself!

Please take a look through our listings along the right side of this page. If the right position for you isn't there, don't let it stop you from sending your CV to jobs@monumentalgames.com - we'll keep it on file in case something else comes up.

Senior Project Manager x 2

We are looking to find 2 talented Project Managers, one to help run the MMO Football Superstars Project and another to work on a AAA Licensed Racing Title (PC, PS3, 360, Wii).

Supporting the Project Lead, the Project Manager is responsible for the planning and progress reporting on this AAA console title. This includes drawing up the project plan and risk register and maintaining these throughout the development. Working alongside the Project Lead the succesful candidate will use their excellent people and organisational skill to help ensure on time and quality delivery. Communicating at all levels within the team, they will engender a “no surprises” philosophy and a transparent reporting process throughout.

Reports to:

Head of Third Party Development

Primary Objective:

To ensure the title ships on time, to quality and within budget.

Responsibilities:

• Generate a complete project plan, covering all aspects of the development.
• Maintain the plan on an at least weekly basis
• Allocate tasks to team members in conjunction with the Leads and monitor the work through to completion.
• Report progress, both to management and also the team, keeping then appraised of progress issues.
• Co-ordinate development efforts across the multi-site development team.

Required skills:

• Experience of planning and delivering a title from inception through to launch
• Understanding and application of project management principles and frameworks, including Agile Development / SCRUM
• Risk and scope management
• Proficiency with MS Project and Office
• Clear and concise reporting of issues
• Communication: both verbal and written

Required characteristics:

• Problem solving
• Tenacity
• Attention to detail
• Diplomatic

Published 18, Sep 2008

Environment Artist - AAA Racing Title

We are currently looking for a highly-motivated, environment artist to work on an undisclosed next-gen console title. The ideal candidate will have a solid understanding of all areas of environmental asset creation and worked on at least one shipped title..

Responsibilities:

·         The artist shall be responsible for creating various elements of the games environment and maintaining the high level of artwork required as set down by the lead artist and art director

Essential Qualities

  • 3 years + professional games development experience developing for PS3/Xbox 360
  • Demonstrate excellent creative, technical and visual skill with a proven ability in environment creation
  • Open, self starter with good communication and team skills
  • Passionate about making games
  • 4 years + experience  Autodesk 3D studio Max
  • 4 years + experience  Adobe Photo shop
  • 1 year+ Zbrush
  • Solid understanding of next Gen techniques
  • Demonstrate expertise in one or more of the following areas:

o    architectural structure

o    geometry creation o    textures creation

o    lighting

o    color

o    form/tone/shape

o    natural forms

Desired Qualities

·         Strong foundation in the traditional arts, including but not limited to figure drawing and illustration. .

·         Experience of working on Racing Titles

Please send art samples in compressed files as well as a cover letter, resume and salary history in separate Word or PDF format documents to jobs@monumentalgames.com

This is a full-time position in Nottingham, United Kingdom.

 

Published 13, Aug 2008

Lead Artist - New Licensed Racing Title (PS3, 360, PC, Wii)

We are currently looking for a highly-motivated, personable lead artist to work on an undisclosed next-gen console title. The ideal candidate will have a solid understanding of all fields within the art team, with particular strengths in either environment or character creation. The candidate should also have experience and confidence in liaising with external publishers.

Responsibilities:

·         Day-to-day management of internal art team

·         Work with art director and production team to define key milestones.

·         Ensure the quality established by the art director remains to the highest standard.

·         Lead by example, strong communication skills and be able to define clear expectations of the quality of artwork to the team.

·         Make a significant contribution to the creation of art assets.

·         Report regularly to the art director with progress updates.

Essential Qualities

  • At least 2 years’ lead artist experience
  • At least 7 years’ experience within the games industry
  • At least 3 published titles, including one next-gen (PS3/X360)
  • At least 7 years’ experience with 3D modelling package
  • At least 7 years’ experience with Photoshop

Desired Qualities

·         Previous experience of working on Racing Titles would be a plus

Please send art samples in compressed files as well as a cover letter, resume and salary history in separate Word or PDF format documents to jobs@monumentalgames.com

This is a full-time position in Nottingham, United Kingdom.

 

Published 13, Aug 2008

Build Manager

This is a pivotal role within our development team and requires both software and people skills. The successful applicant will work with the development and the QA department to ensure a smooth resolution of issues and an efficient error resolution process.

Responsibilities:

·         To supervise (at least daily) builds of our PC based MMO

·         Ensure QA always have a version for test that is no more than 24 hrs old.

·         Ensure build errors are traced and assigned to the relevant staff

·         Follow up issues and ensure they are dealt with promptly by team members

·         Verify check-in procedures are being followed by the team

·         Carry out such testing tasks as may be assigned by the Head of QA from time to time

·         Research and recommend new procedures and tools that may assist the development effort

Essential Qualities

  • Knowledge of the development process, probably gained in a QA position
  • Experience in game QA, with at least two published titles
  • High level of software knowledge including:
    • Microsoft Office
    • issue tracking packages
    • version control software
  • Clear and concise reporting of issues
  • Communication:   both verbal and written
  • Keen Games Player, problem solver with a keen attention to detail

Desired Qualities

·         Previous experience of working with MMO Development

·         Previous experience as a Build Manager or extensive Build experience

Please send a cover letter, resume and salary history in separate Word or PDF format documents to jobs@monumentalgames.com.

This is a full-time position in Nottingham, United Kingdom.

 

Published 13, Aug 2008

Lead MMO Programmer

This is a diverse and technically challenging role, the main aim of which is to manage the code team to achieve the highest quality levels of programming. The Lead will also be responsible for reporting issues upwards, as well as maintaining a flow of information back to the team.This is a hands on role and the successful candidate must be prepared to step in and assist the team in any area of the development. A high level of expertise across the board is thus required.

Responsibilities:

·         To manage the programming team to achieve the highest standards of code generation and practise through a hands-on “lead from the front” approach, based on a broad expertise in games development.

·         Man management  of the coding team, including regular code reviews and appraisals

·         Creation of TDD and ownership of all technical project  issues within the code team

·         Set code standards and ensure “best practise” mentality across the team

·         Progress reporting on code and staff issues to Game Director and Company Directors

·         Mentoring of staff where required

·         Recruitment of new programmers

·         Provide back-up/support for all areas of the code base

·         Remain ‘up-to-date’ on all aspects of cutting edge games programming

Essential Qualities

  • At least 1 previously published title as Lead
  • High level of programming skills gained in a game development environment
  • Very strong C++ with exposure to Design Patterns, STL with solid engineering techniques
  • Excellent troubleshooting abilities and/or the resourcefulness to obtain solutions
  • Experience with PC MMO development is desirable but we are willing to consider previous experience on other types of project in a similar capacity
  • Excellent verbal and written communication skills
  • Able to give and receive constructive feedback
  • Excellent organisational skills
  • Familiarity with sub-systems such as networking, rendering (DirectX/OpenGL), physics, game-play and user interface

Desired Qualities

·         Previous experience of working on MMO Development

Please send a cover letter, resume and salary history in separate Word or PDF format documents to jobs@monumentalgames.com.

This is a full-time position in Nottingham, United Kingdom.

Published 13, Aug 2008

Experienced/Lead Designer

We are currently recruiting for an experienced designer who has had lead experience or is looking to make that next step in their career in a new and original MMO title. This position will give the chosen candidate an opportunity to work on a genuinely ground-breaking developer-owned IP built on one of the world’s leading MMO technology suites.

Responsibilities:

         Lead the creation and maintenance of design documents, oversee reference-gathering and research, and co-ordinate with other leads to determine development priorities.

         Define all relevant game play systems for the title and own the game play ‘vision’.

         Help recruit and manage the rest of the design team.

         Ensure that all adjustments to the design plan are communicated to relevant parties in a timely and appropriate fashion.

         Ensure that the overall vision and quality targets for the product are being achieved

Essential Qualities

         Minimum of 4 years experience in a design capacity. Must have shipped at least 2 AAA products and seen one from concept to completion.

          Must have some experience of online game design, preferably massively multiplayer.

          Must have the ability to make and justify decisions under pressure.

          Must be committed to excellence and be able to maintain a high degree of motivation.   

Desired Qualities 

·       Previous experience of working with MMO Development ·         An interest in outdoor pursuits would be good but not essential

Please send a cover letter, resume and salary history in separate Word or PDF format documents to jobs@monumentalgames.com. Inclusion of work samples such as treatments, design documents, or writing will help your application considerably.

This is a full-time position in Nottingham, United Kingdom.

Published 13, Aug 2008

Environment Artists x 3

We seek talented, energetic and highly self-motivated Environment Artists for a new MMO game. You will be a versatile Environment Artist with a strong sense of design. You will take control of various aspects of the art creation process directly related to your branch of artwork and see it through to its final conclusion. Additionally you will be responsible for contributing high quality artwork on a day to day basis.Our ideal candidate has experience of modeling and texturing, a solid grasp of form, colour, and light for both 2D and 3D art assets. You should also work well in an environment of peers who are passionate about making great games and creating awesome new MMO Worlds.

Responsibilities:

  • Meet and define parameters of responsibility with the Project Leads and Department Heads throughout the development of an MMO project.
  • Assist in the development of the basic plan for organising, executing and controlling project activities.
  • Prepare regular development schedules and see them through to their successful conclusion.
  • Build good relationships and maintain effective communications within teams, senior management and stakeholders throughout production.
  • Understand the contractual obligations of an assigned project and effectively convey that understanding to the team.
  • Collect and filter relevant data from multiple sources, teams and departments providing decisive instruction and timely feedback to the organisation and project stakeholders.
  • Remain completely informed and in control concerning all aspects of the project at all times in order to be able to provide regular complete and in-depth briefings to the department heads, teams and stakeholders sometimes at short notice.

Essential Qualities

  • Experience of in game development modeling and texturing environments using 3D Studio and Photoshop (or equivalent 3D and 2D programs).
  • Advanced 3D Studio Max user.
  • A portfolio or reel demonstrating strong 3D modeling and texturing skills.
  • Exceptional skill in modeling environments as well as other organic forms.
  • Demonstrate a broad range of modeling abilities including the mastery of high-poly modeling, patch modeling and normal mapping techniques.
  • Strong texture creation skills using Photoshop.
  • Strong technical aptitude related to 3D modeling tools and game engine technologies.
  • Must be receptive to art direction and perform well within a collaborative team environment. Self-driven, good communicator and a great team-player.
  • Have shipped AAA PC MMO or traditional video game titles as 3D Environment Artist.
  • A passion for developing online games.

Desired Qualities

  • Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.
  • Possess a good working knowledge of the technical restrictions and specifications for PCs and MMO game development and the consumer marketplace.
  • Experience of working on MMO Titles

Please send a cover letter, resume and salary history in separate Word or PDF format documents to jobs@monumentalgames.com.

This is a full-time position in Nottingham, United Kingdom

Published 13, Aug 2008

Senior Wii Programmer

This is a pivotal role within our development team.  The successful applicant will be responsible for delivering and maintaining the Wii SKU on a next generation racing title.  A key aspect of this role is that the Programmer strives to improve their programming skill level and implement ways to push the technical features of the project under direction from the Project Lead Programmer.  The key role will be the design and implementation of a WII rendering engine and asset pipeline.The Programmer will work on many aspects of console development using existing sub-systems such as networking, rendering, physics and front-end user interface.

Responsibilities:

·         Converting a multi’ SKU AAA racing game to WII on time and on budget.

·         Championing the development of the WII platform internally

·         Needs to contribute a high quality of programming on their specific project.

·         Reporting, keeping  the Lead informed of technical progress

·         Establishing and implementing control model using the Wii-Remote and Nun-chuck

 ·         Establishing sold art pipeline for WII assets

.·         Developing WII platform Render.

·         You will be reporting to the Project Lead Programmer

Essential Qualities

  • Very strong C++ with exposure to Design Patterns, STL with solid engineering techniques.
  • Experience with console development on Wii and or Gamecube specifically in the area of rendering and asset pipelines.
  • Excellent verbal and written communication skills.
  • Able to give and receive constructive feedback.
  • Excellent organisational skills.
  • Excellent troubleshooting abilities and/or the resourcefulness to obtain solutions.
  • Remain ‘up-to-date’ on all aspects of cutting edge programming as it relates to the video game industry.
  • Willing to learn and be open to new ideas. You must be adaptable and be able to pick up new skills quickly.
  • Video game experience - playing games as well as programming games.
  • Must have worked on at least one published title.

Desired Qualities

·         Previous experience of working on Racing

Please send a cover letter, resume and salary history in separate Word or PDF format documents to jobs@monumentalgames.com.

This is a full-time position in Nottingham, United Kingdom

Published 13, Aug 2008

Experienced PS3/Lead Programmer

The Programmer is responsible for contributing a high quality of programming on their specific project and must be willing to take direction from the Lead Programmer/Technical Director regarding specific technical issues.

The programmer is responsible for reporting to the Lead Programmer/Technical Director, keeping them informed of technical progress as well as suggesting any improvements that will aid development.

A key aspect of this role is that the Programmer strives to improve their programming skill level and implement ways to push the technical features of the project under direction from their Lead Programmer.  The key role will be the design and implementation of a PS3 rendering engine and asset pipeline.

The Programmer must also be able to work as part of a team and take advice from other Programmers who may have more experience in certain areas of programming, in relation to video game development.

The Programmer will work on many aspects of console development using existing sub-systems such as networking, rendering, physics and front-end user interface.

SKILL REQUIREMENTS/RESPONSIBILITIES:

  • Must possess a high level of programming skills - this is a crucial requirement. The Programmer must have a strong background in programming, ideally relating to video game development.
  • Very strong C++ with exposure to Design Patterns, STL with solid engineering techniques.
  • Experience with console development on PS3 specifically in the area of rendering and asset pipelines.
  • Excellent verbal and written communication skills.
  • Able to give and receive constructive feedback.
  • Excellent organisational skills.
  • Excellent troubleshooting abilities and/or the resourcefulness to obtain solutions.
  • Remain ‘up-to-date’ on all aspects of cutting edge programming as it relates to the video game industry.
  • Willing to learn and be open to new ideas. The candidate must be adaptable and be able to pick up new skills quickly.
  • Video game experience - playing games as well as programming games.
  • Must have worked on at least one published title.
  • Assisting the Lead Programmer in the induction of newly hired programmers as required, providing them with a complete overview and hands-on familiarisation of the company programming procedures prior to being assigned to a working team.

Please send a cover letter, resume and salary history in a separate Word or PDF format documents to jobs@monumentalgames.com

This is a full-time position in Nottingham, United Kingdom.

Published 27, Mar 2008

Experienced XBox360/Lead Programmer

The Programmer is responsible for contributing a high quality of programming on their specific project and must be willing to take direction from the Lead Programmer/Technical Director regarding specific technical issues.

The programmer is responsible for reporting to the Lead Programmer/Technical Director, keeping them informed of technical progress as well as suggesting any improvements that will aid development.

A key aspect of this role is that the Programmer strives to improve their programming skill level and implement ways to push the technical features of the project under direction from their Lead Programmer. The key role will be the design and implementation of an Xbox360 rendering engine and asset pipeline.

The Programmer must also be able to work as part of a team and take advice from other Programmers who may have more experience in certain areas of programming, in relation to video game development.

The Programmer will work on many aspects of console development using existing sub-systems such as networking, rendering, physics and front-end user interface. 

SKILL REQUIREMENTS/RESPONSIBILITIES:

  • Must possess a high level of programming skills - this is a crucial requirement. The Programmer must have a strong background in programming, ideally relating to video game development.
  • Very strong C++ with exposure to Design Patterns, STL with solid engineering techniques.
  • Experience with console development on Xbox360 specifically in the area of rendering and asset pipelines.
  • Excellent verbal and written communication skills.
  • Able to give and receive constructive feedback.
  • Excellent organisational skills.
  • Excellent troubleshooting abilities and/or the resourcefulness to obtain solutions.
  • Remain ‘up-to-date’ on all aspects of cutting edge programming as it relates to the video game industry.
  • Willing to learn and be open to new ideas. The candidate must be adaptable and be able to pick up new skills quickly.
  • Video game experience - playing games as well as programming games.
  • Must have worked on at least one published title.
  • Assisting the Lead Programmer in the induction of newly hired programmers as required, providing them with a complete overview and hands-on familiarisation of the company programming procedures prior to being assigned to a working team.

Please send a cover letter, resume and salary history in a separate Word or PDF format documents to jobs@monumentalgames.com

This is a full-time position in Nottingham, United Kingdom.

Published 27, Mar 2008

Character Artist

We seek a talented, energetic, and highly self-motivated Character Artist for a new MMO game. This person will be a versatile Character Artist with a strong sense of design. This person will take control of various aspects of the art creation process directly related to their branch of artwork and see it through to its final conclusion. Additionally this person will be responsible for contributing high quality artwork on a day to day basis.

The ideal candidate has experience modelling and texturing assets for a diverse visual range of characters. A solid grasp of form, colour, and light for both 2D and 3D art assets is essential. The Character Artist must have skill in another art tasks as well - illustration, modelling, texturing, animation, concept drawing - and be well-versed in related tools - 3DS Max, Photoshop, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

Responsibilities:

  • Meet and define parameters of responsibility with the Project Leads and Department Heads throughout the development of an MMO project.
  • Assist in the development of the basic plan for organising, executing and controlling project activities.
  • Prepare regular development schedules and see them through to their successful conclusion.
  • Build good relationships and maintain effective communications within teams, senior management and stakeholders throughout production.
  • Understand the contractual obligations of an assigned project and effectively convey that understanding to the team.
  • Collect and filter relevant data from multiple sources, teams and departments providing decisive instruction and timely feedback to the organisation and project stakeholders.
  • Remain completely informed and in control concerning all aspects of the project at all times in order to be able to provide regular complete and in-depth briefings to the department heads, teams and stakeholders sometimes at short notice.
  • Possess a good working knowledge of the technical restrictions and specifications for PCs and MMO game development and the consumer marketplace.
  • Excellent organisational skills
  • Excellent interpersonal skills and a “hands on” approach to management.
  • Experience in game development modelling and texturing environments using 3D Studio and Photoshop (or equivalent 3D and 2D programs).
  • A passion for games.
  • Skill in one or more of the related creation tasks - illustration, modelling, texturing, animation, concept drawing
  • The candidate must have a keen eye for design.
  • A portfolio or reel demonstrating strong 3D modelling and texturing skills.
  • Candidate’s work must clearly demonstrate exceptional artistic ability and solid technical skills.

Requirements:

  • Advanced 3D Studio Max user.
  • Exceptional skill in modelling environments as well as other organic forms.
  • Demonstrate a broad range of modelling abilities including the mastery of high-poly modelling, patch modelling and normal mapping techniques.
  • Strong texture creation skills using Photoshop.
  • Self-driven, good communicator and a great team-player.
  • Strong technical aptitude related to 3D modelling tools and game engine technologies.
  • Complete command of 3D Studio Max’s modelling and texturing tools.
  • Must be receptive to art direction and perform well within a collaborative team environment.
  • Must be responsive to deadlines and work well under pressure.

Plusses:

  • Have shipped AAA PC MMO and traditional video game titles as a 3D Character Artist.
  • Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.
  • A passion for developing online games.

Please send art samples in compressed files as well as a cover letter, resume and salary history in separate Word or PDF format documents to jobs@monumentalgames.com

This is a full-time position in Nottingham, United Kingdom.

Published 26, Sep 2007

Software Engineer – Middleware

Monumental games seek a talented, energetic, and highly self-motivated Software Engineer to work on core technology and tools that will be leveraged across all Monumental Games and the MMO Development platform ‘Monumental Technology Suite’.

The candidate must enjoy seeing a project from inception to completion and being responsible for contributing a high quality of programming on their specific project. The ideal candidate will be a good communicator, be able to balance requirements against implementation, and have the ability to envision and help design work, pipelines and technology pathways flows.

The candidate will work on core technology and support tools for all disciplines, including art, design, programming, audio and customer service. The candidate will work on many aspects of MMO technology using existing sub-systems such as networking, rendering, database and front-end user interface.

The candidate must be willing to take direction from the Lead Programmer/Technical Director regarding specific technical issues. The programmer is responsible for reporting to the Lead Programmer/Technical Director, keeping them informed of technical progress as well as suggesting any improvements that will aid development.

Responsibilities:

  • Contribute to the design and implementation of new development tools for all disciplines.
  • Collaborate with other departments and licensees to improve upon existing tools and determine solutions for supporting new features.
  • Maintain tools for commercialisation, performance, stability and error-free operation.
  • Identify and resolve pipeline issues and discover opportunities for improvement.
  • Contribute to commercialisation process of core technology and tools for marketplace.

Requirements:

  • Must possess a high level of programming skills - this is a crucial requirement. The Programmer must have a strong background in programming, ideally relating to video game development.
  • Must possess a high proficiency in designing and using C++.
  • Exposure to Design Patterns with solid engineering techniques.
  • Excellent verbal and written communication skills.
  • Able to give and receive constructive feedback.
  • Excellent organisational skills.
  • Excellent troubleshooting abilities and/or the resourcefulness to obtain solutions.
  • Remain ‘up-to-date’ on all aspects of cutting edge programming as it relates to the video game industry.
  • Willing to learn and be open to new ideas.
  • The candidate must be adaptable and be able to pick up new skills quickly.
  • Assisting the Lead Programmer in the induction of newly hired programmers as required, providing them with a complete overview and hands-on familiarisation of the company programming procedures prior to being assigned to a working team.
  • Experience in as many of the following is highly desirable: Win32, Linux, STL, Boost, network programming, PHP, TCL, Perl, Python, 3DStudio Max scripting plugins, Maya scripting and plugins.
  • Experience developing Windows GUI applications using MFC and Win32.
  • Experience using SQL databases - database design, stored procedures.
  • Strong mathematics skills, including proficiency with trigonometry and linear algebra.
  • UI design experience.
  • Ability to work in a collaborative team environment and handle multiple projects simultaneously.
    Service-oriented attitude with an eye for efficiency and workflow.

Please send code samples in text files as well as a cover letter, resume and salary history in separate Word or PDF format documents to jobs@monumentalgames.com

This is a full-time position in Nottingham, United Kingdom.

Published 19, Jul 2007

Environment Artist

We seek a talented, energetic, and highly self-motivated Environment Artist for a new MMO game. This person will be a versatile Environmental Artist with a strong sense of design. This person will take control of various aspects of the art creation process directly related to their branch of artwork and see it through to its final conclusion. Additionally this person will be responsible for contributing high quality artwork on a day to day basis.

The ideal candidate has experience modelling and texturing assets for a diverse visual range of characters. A solid grasp of form, colour, and light for both 2D and 3D art assets is essential. The Environmental Artist must have skill in another art tasks as well - illustration, modelling, texturing, animation, concept drawing - and be well-versed in related tools - 3DS Max, Photoshop, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

Responsibilities:

  • Meet and define parameters of responsibility with the Project Leads and Department Heads throughout the development of an MMO project.
  • Assist in the development of the basic plan for organising, executing and controlling project activities.
  • Prepare regular development schedules and see them through to their successful conclusion.
  • Build good relationships and maintain effective communications within teams, senior management and stakeholders throughout production.
  • Understand the contractual obligations of an assigned project and effectively convey that understanding to the team.
  • Collect and filter relevant data from multiple sources, teams and departments providing decisive instruction and timely feedback to the organisation and project stakeholders.
  • Remain completely informed and in control concerning all aspects of the project at all times in order to be able to provide regular complete and in-depth briefings to the department heads, teams and stakeholders sometimes at short notice.
  • Possess a good working knowledge of the technical restrictions and specifications for PCs and MMO game development and the consumer marketplace.
  • Excellent organisational skills
  • Excellent interpersonal skills and a “hands on” approach to management.
  • Experience in game development modelling and texturing environments using 3D Studio and Photoshop (or equivalent 3D and 2D programs).
  • A passion for games.
  • Skill in one or more of the related creation tasks - illustration, modelling, texturing, animation, concept drawing
  • The candidate must have a keen eye for design.
  • A portfolio or reel demonstrating strong 3D modelling and texturing skills.
  • Candidate’s work must clearly demonstrate exceptional artistic ability and solid technical skills.

Requirements:

  • Advanced 3D Studio Max user.
  • Exceptional skill in modelling environments as well as other organic forms.
  • Demonstrate a broad range of modelling abilities including the mastery of high-poly modelling, patch modelling and normal mapping techniques.
  • Strong texture creation skills using Photoshop.
  • Self-driven, good communicator and a great team-player.
  • Strong technical aptitude related to 3D modelling tools and game engine technologies.
  • Complete command of 3D Studio Max’s modelling and texturing tools.
  • Must be receptive to art direction and perform well within a collaborative team environment.
  • Must be responsive to deadlines and work well under pressure.

Plusses:

  • Have shipped AAA PC MMO and traditional video game titles as a 3D Environment Artist.
  • Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.
  • A passion for developing online games.

Please send art samples in compressed files as well as a cover letter, resume and salary history in separate Word or PDF format documents to jobs@monumentalgames.com

This is a full-time position in Nottingham, United Kingdom.

Published 11, Jul 2007

jobs

Experienced XBox360/Lead Programmer

The Programmer is responsible for contributing a high quality of programming on their specific project and must be willing to take direction from the Lead Programmer/Technical Director regarding specific technical issues.
The programmer is responsible for reporting to the Lead Programmer/Technical Director, keeping them informed of technical progress as well as suggesting any improvements that will […]

job detailsapply for position

Experienced PS3/Lead Programmer

The Programmer is responsible for contributing a high quality of programming on their specific project and must be willing to take direction from the Lead Programmer/Technical Director regarding specific technical issues.
The programmer is responsible for reporting to the Lead Programmer/Technical Director, keeping them informed of technical progress as well as suggesting any improvements that will […]

job detailsapply for position

Senior Wii Programmer

This is a pivotal role within our development team.  The successful applicant will be responsible for delivering and maintaining the Wii SKU on a next generation racing title.  A key aspect of this role is that the Programmer strives to improve their programming skill level and implement ways to push the technical features of the […]

job detailsapply for position

Environment Artists x 3

We seek talented, energetic and highly self-motivated Environment Artists for a new MMO game. You will be a versatile Environment Artist with a strong sense of design. You will take control of various aspects of the art creation process directly related to your branch of artwork and see it through to its final conclusion. Additionally […]

job detailsapply for position

Experienced/Lead Designer

We are currently recruiting for an experienced designer who has had lead experience or is looking to make that next step in their career in a new and original MMO title. This position will give the chosen candidate an opportunity to work on a genuinely ground-breaking developer-owned IP built on one of the world’s leading […]

job detailsapply for position

Lead MMO Programmer

This is a diverse and technically challenging role, the main aim of which is to manage the code team to achieve the highest quality levels of programming. The Lead will also be responsible for reporting issues upwards, as well as maintaining a flow of information back to the team.This is a hands on role and […]

job detailsapply for position

Build Manager

This is a pivotal role within our development team and requires both software and people skills. The successful applicant will work with the development and the QA department to ensure a smooth resolution of issues and an efficient error resolution process.
Responsibilities:
·         To supervise (at least daily) builds of our PC based MMO
·         Ensure QA […]

job detailsapply for position

Lead Artist - New Licensed Racing Title (PS3, 360, PC, Wii)

We are currently looking for a highly-motivated, personable lead artist to work on an undisclosed next-gen console title. The ideal candidate will have a solid understanding of all fields within the art team, with particular strengths in either environment or character creation. The candidate should also have experience and confidence in liaising with external publishers.
Responsibilities:
·         […]

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Environment Artist - AAA Racing Title

We are currently looking for a highly-motivated, environment artist to work on an undisclosed next-gen console title. The ideal candidate will have a solid understanding of all areas of environmental asset creation and worked on at least one shipped title..
Responsibilities:
·         The artist shall be responsible for creating various elements of the games environment and maintaining […]

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Senior Project Manager x 2

We are looking to find 2 talented Project Managers, one to help run the MMO Football Superstars Project and another to work on a AAA Licensed Racing Title (PC, PS3, 360, Wii).
Supporting the Project Lead, the Project Manager is responsible for the planning and progress reporting on this AAA console title. This includes drawing up the project plan […]

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